social.solarpunk.au

social.solarpunk.au

Oats For My Goats | @oats@social.solarpunk.au

a rogue-like game about collecting oats... and inter-dimensional teleportation!

Been thinking about another game to make. This time--

"Fast Travel: The Game"

Where you press F to fast travel and collect things in the locations you teleport into.

https://spectra.video/a/vidak/video-channels

going live doing some BASIC coding soon...

An idea to make the game a little more complicated --

Items collected can be converted to other items.

Users define the conversion rates upon discovering a new item that remain static for the duration of the game.

"99 oats per 3.9 blahaj".

"57 flowers to the oat".

Maybe the point of the game is to get 10 000 of something, such as oats.

René Bauer from @chludens and colleagues wrote a which should run on all common platforms:

https://research.swissdigitization.ch/?p=1260

I will try and test/extend it for more systems and find out a routine that auto-detects on which platform it runs.

  • randomly generate 5 different items
  • come up with a simple randomly generated naming scheme
  • name those five items with that subroutine
  • add the items to the inventory once collected by the player
  • once all the items are collected generate a new playfield
  • the inventory list persists, the point of playing is to generate items with silly names

i had some ideas recently while playing "grounded" with my partner.

it's a game about being shrunk to the size of an insect in someone's front yard.

https://spectra.video/w/42mNUHTs2yvrkERrsx5yRZ

experimenting with different ways of having people interact with the project

here is a quick 10 minute hacking session of a Tiny BASIC game called @oats

https://spectra.video/w/42mNUHTs2yvrkERrsx5yRZ

gone live for a bit while hacking

added the random generation of the oats!
a screenshot of me 'playing' OATS.BAS.

got player movement working!
a debugging session of OATS.BAS in the Tiny BASIC interpreter.

a screenshot of copy-pasted code from emacs into the TIny BASIC interpreter

a screenshot of OATS.BAS in development

player initial random positioning completed!

https://git.sr.ht/~vidak/oats-for-my-goats/commit/5fc8143a5c864d0453fc9baaae0c701f69badfb8

9 REM SET UP PLAYFIELD BORDER
10 DIM A(10,20)
20 FOR B = 1 TO 10
30     FOR C = 1 TO 20 
40         LET A(B,C) = 0 REM Make every playfield space blank.
50         IF B = 1 THEN A(B,C) = 1 REM Top border is all fences.
60         IF B = 10 THEN A(B,C) = 1 REM Bottom border is all fences.
70         IF C = 1 THEN A(B,C) = 1 REM Left border, all fences.
80         IF C = 20 THEN A(B,C) = 1 REM Right border, all fences.
90     NEXT C 
100 NEXT B
    
499 REM GENERATE PLAYER POSITION
500 B = INT(RND(8)+2)
510 C = INT(RND(18)+2)
520 A(B,C) = 3

999 REM PRINT MAZE PATTERN
1000 FOR B = 1 TO 10 
1010     FOR C = 1 TO 20 
1020         IF A(B,C) = 0 PRINT ".";
1030         IF A(B,C) = 1 PRINT "X";
1040         IF A(B,C) = 2 PRINT "+";
1050         IF A(B,C) = 3 PRINT "@"; 
1060     NEXT C 
1070     PRINT
1080 NEXT B 

having some joy!
a tiny BASIC interpreter prompt. at the bottom is generated a playfield.

working on the project this morning.
two emacs buffers of BASIC code.

Maybe a game where you must collect oats within the grid in the fewest moves possible? And then it has a scoreboard?

Some way to attack the robots in CHASE-- maybe easy within a one char radius?

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