An idea to make the game a little more complicated --
Items collected can be converted to other items.
Users define the conversion rates upon discovering a new item that remain static for the duration of the game.
"99 oats per 3.9 blahaj".
"57 flowers to the oat".
Maybe the point of the game is to get 10 000 of something, such as oats.
Items collected can be converted to other items.
Users define the conversion rates upon discovering a new item that remain static for the duration of the game.
"99 oats per 3.9 blahaj".
"57 flowers to the oat".
Maybe the point of the game is to get 10 000 of something, such as oats.
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