social.solarpunk.au

social.solarpunk.au

https://basiclang.solarpunk.au/d/6-game-oats-for-my-goats/12

Trying to think where to go from here.

The point of the game will be to collect oats in the fields, and then 'spend' them at the shop.

I think the only function that the shop will serve is to purchase randomly named items for some number of oats.

At the moment what I am able to do is read two strings and print them in a fancy fashion one after the other on the screen.

It may be that all I have to do is concatenate an adjective + noun into a single string, and then store that within an inventory. What would that look like?

ITEM$ = ADJECTIVE$ + NOUN$

Which is derived from:

RESTORE INT(RND(50))+1
READ ADJECTIVE$
RESTORE INT(RND(75))+50
READ NOUN$

From here, I will have to come up with some sort of inventory system. I am not quite sure right now how I am going to do that. Doing this:

DIM INVENTORY$(10)

Initialises a string of length 10 bytes. It does not initialise an array of strings. Here perhaps we are coming up against the limits of Tiny BASIC, but, we will persist...

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