You may recall I did one of these for a customer recently. I did one for myself yesterday!
Sony PlayStation, with mods:
* Stealth modchip (OneChip), disables copy/region restriction
* Replace GPU's NTSC master clock with 53.69mhz signal, for true NTSC timings (59.82hz vsync instead of 53.27hz)
* Replace the clockgen's 4.43Mhz subcarrier with signal from GPU, which changes according to PAL/NTSC mode; true NTSC instead of PAL60
* Blue power LED powered by laser sled; it flashes when a CD is read
i forget how long commodore 64 strings are, but i think for the sake of the bag quest game itself, i will have bags set aside as strings with 10 and 100 characters.
bags will look like this when empty:
LET B$ = ".........."
there will be specific turn based commands for going into and leaving a bag as a player.
given the eccentricities of 8 bit commodore BASIC, i will have to be creative with how many bags the game will be able to have in total, given variable names are actually only two characters.
@vidak On Atari, I often just poke stuff into screen memory. That's my game array. It's just faster to
POKE SCRN+XY,C :REM (XY is X+40*Y)
than
POSITION X,Y:?CHR$( D(X,Y) );
like what happened to all the cool shit
now it's just here, have an AI app
Like when when they show a humanoid robot working in a warehouse. Even humans use other machines like forklifts. Just make that the robot.
... strings. i will use strings.
anyone can do anything they want, i disagree that not everyone should write a novel or make a film
do what makes your heart sing!
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Deluxe Paint was cool, but NEOchrome was my go to art creation tool in the 16 bit era.

it's a 1 dimensional RPG where everything is in stacked tiers of bags
it's fairly trivial to draw what the game looks like
i might even do it in 2D, using the CHASE.BAS drawing subroutines from kilobaud 1977 issue no. 2.
Car's packed with clothes, food, and firewood, time for one last smoke before we take off. Talk to y'all next week ✨
time to do some sort of weird deep dive into the internet archive for inspiration on a commodore 64 RPG written in BASIC