social.solarpunk.au

social.solarpunk.au

i forget how long commodore 64 strings are, but i think for the sake of the bag quest game itself, i will have bags set aside as strings with 10 and 100 characters.

bags will look like this when empty:

LET B$ = ".........."

there will be specific turn based commands for going into and leaving a bag as a player.

given the eccentricities of 8 bit commodore BASIC, i will have to be creative with how many bags the game will be able to have in total, given variable names are actually only two characters.

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@vidak Might I suggest having an array of bags instead of a variable for every bag

@DLink that'd be an idea--i'll perform some investigations...