social.solarpunk.au

social.solarpunk.au

vidak | @vidak@social.solarpunk.au

# LOCATION

The unceded, stolen land of the Wadjuk people of the Nyoongar nation. Always was, always will be, Aboriginal land!!

# QUOTATIONS

You are braver than you believe, stronger than you seem, and smarter than you think. ~winnie-the-pooh

# MAIN INFO

(current operating system) emacs
(code) https://git.sr.ht/~vidak/
(blog) https://vidak.solarpunk.au
(peertube) https://spectra.video/a/vidak/video-channels

# SMOLNET

(main) gopher://zaibatsu.circumlunar.space/1/~vidak

# CONTACT ME

(matrix) https://matrix.to/#/@vidak:matrix.solarpunk.au

When I'm president, I'm gonna institute Universal BASIC Income.

It'll be a stipend everyone gets, but it can only be used to purchase BASIC programming books or 8-bit computers.

first evidence of hoot working in safari technology preview! 🚀 https://gitlab.com/spritely/guile-hoot/-/issues/314#note_2102389578

thinkin' about microcomputer graphics

i wonder what the most cost effective solution is right now

@vidak @amszmidt
LM-3 is a CADR emulator that runs the Lisp Machine OS as it was pre-Genera with some additions and fixes. Still being maintained.

Lambda Delta is a (sadly no longer developed) emulator for the LMI Lambda which also has the OS available.

Medley is a revived Interlisp-D. Still being maintained.

All three of them are readily available.

@kirtai Not Pre-Genera. It was developed post-Genera too. It is also more or less the same system that Lambda used.

@vidak All the ones that Kirtai mentioned are worked on -- you didn't dream it 😃

The CADR system is probably the one that is most active.

@amszmidt @kirtai so there is no historical lisp os being maintained/archived out there? hmmm maybe i day dreamed it xD

i thought this was a good demake

https://forums.atariage.com/topic/185693-halo-2600-source/

i loved making atari 2600 games, i really wanna get back into 6502 assembly.

atari games are all how you write your kernel--the core bit of code that repeats as the television scanline is being drawn.

traditional ways of writing an atari game speak of one, two, or three line kernels. ie, you repeat the kernel once every number of lines. the less lines, the greater the resolution--but also less time to do tricky things.

anyway the atari 2600 is a formidable console with excellent potential for one person to polish a game in about ~6 months work.

let me know what you think 🙏

@mdhughes makes sense actually...!!

@vidak
Conan, 80% of stories are in frozen wastelands, the other 20% are desert wastelands.

Elric spends his time in desert wastelands, or ruined cities or dungeons.

There's *also* those being easy terrains to make and render in early 3D engines, it's still very hard to make a plausible jungle with dense foliage, too many polygons. Tundra is zero polygons, just ground deformation & texture mapping, almost free.

collapsing in bed for the night

i actually quite like my job, but damn working does feel like this, huh.

i think about all the things that matter all the time. simple, beautiful computers. a planet humans could survive on. peace and equality among every peace-minded person.

@vidak
I always sigh when I encounter frozen wastelands in games. Deserts are also annoying.

@vidak
Main site for CADR stuff I've found is here:
https://tumbleweed.nu/lm-3/

@amszmidt is the person to ask about the VHDL and other related stuff.

Genera is still commercial I believe.

vidya review post (10 games mentioned)
anyone play(ed) "another crab's treasure", the lil souls-like about the crab who lost their lil shell?

i am absolutely terrible at it, but it is a rollicking good time, highly recommend.

other stand-out games for me in this last little while are:

- omno (3d puzzle-platformer, no violence just jumping and surfing and puzzles)
- cocoon (mind bending. worlds inside orbs inside worlds inside orbs. absolutely stellar, you will love this for every aspect of its artistic direction)
- shadow of mordor (you are so fucking powerful in this game. chopping down orcs with acrobatic perfection is so satisfying)
- battlefield 1 (there's just something about this series--people working cooperatively in some sets, and competitively between others. every single quickmatch tells a story... this is like $5 in all the bargain bins and it is worth so much more)
- the outer worlds (these people made fall out new vegas and then broke away and started their own franchise? am i getting that right? the writing? the scale of the game? it's just so charming)
- stellaris (i downloaded just the federations dlc and it is the only dlc i use. on top of vanilla stellaris. on the xbone. this game requires hours and hours of concentration and minute micromanagement, but the epic narratives that result from said multiple hours of gameplay are profoundly philosophical to me and i honestly wonder how space wombats actually would fair in a jostling galactic political system).
- deep rock galactic (just goes to show that some people have excellent taste in games, and being recommended this was the correct thing to do)
- death's door (a lil isometric 2.5D rpg about a lil raven who has to reap souls. i wanna play more of this game.)
- skyrim (i dunno a game is what you make it, and this is especially true in the case of skyrim. you wanna go to bard's college @ level 3--cross the map and weasel your way in? yes! i wanna see it!)
- fallout 4 (maybe we rolled our character shit this time? we have like 2 action points at any time in VATS, i desperately just wanna blow 9 ghouls apart with impossible speed)

anyway yeah

minor gripe?

what is it with games and fantasy/scifi media and frozen tundra environments?

maybe i'm a outlier but i feel like the last few games and movies i've engaged with have had loooooong plodding sections through ice worlds:

- skyrim
- omno (this $5 platformer i bought with my girlfriend that is actually pretty good)
- empire strikes back (okay maybe i should have forseen this? stoner brain?)

especially skyrim--i just feel like it is overdone? perhaps i am one of those people who enjoys gaudy, clashing colours; but i feel like i have stephen fry on my side when i say up the romance of passion and colourful expression, and down with gritty minimalism?

i know there's efforts out there to get the MIT CADR lisp machine implemented in VHDL or some such

and i seem to remember in my dim memory that people are maintaining the genera operating system?

these obviously need investigations

Folks who attended CMU in the late 1980s to early 1990s: Do any of you have still have one of the Andrew environment CD-ROMs that you could get to run Mach and Andrew on personal hardware in your dorm or office?

I know MacMach CDs existed, I gather there were CDs (or tapes) for DECstation, Sun-3, Sun-4, and IBM RT as well. Or did everyone with a workstation bootstrap from the network?

@mcc Not sure if you'd be interested in an emacs+org-mode SSG solution, but I saw this recently and have been thinking of trying it myself: https://jamesendreshowell.com/2024-09-01-adding-mastodon-comments-with-org-static-blog.html

dis me when lisp
rembrandt painting. "the philosopher". an ultra wide angle shot of a bearded man reading books by the window in a dark dungeon-like room.

Now I’m ready to learn about this fancy “computer programming” stuff I have heard so much about.

Classic Usborne book on programming A DIY computer with a display having just loaded Microsoft BASIC from circa 1981.

@screwtape @nosrednayduj @kentpitman @alexshendi @pkw @flockofnazguls @prahou @northernlights @lehto @socool @xylander

the mud-sites.el file needs to look like this:

(defconst mud-sites
'(
;;;
;;; NAME TYPE HOST PORT
;;;
("LambdaMOO" MOO "lambda.moo.mud.org" 8888)
))

;; this being the file format that mud.el (which had drivers for a wide variety of mud types and thus references the 2nd column to see which one to use, but mud-mcp only knows about talking to MOOs, so the 2nd column gets ignored) uses.

2/2

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