had a day dream about a game where you copy and paste some machine-generated information into an email to play some kind of really slow MMO
Maybe a little program that receives the email, and then outputs another hash/code after the user has emailed in theirs?
And then the program sitting behind the email account schedules everyone's updates and releases a new hash every hour.
I think hourly updates would be good, just to keep everything nice and slow--not just for the experience of the human user, but also to prevent race conditions and other bizarre problems.
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@vidak i would also take into acct time zones/working hours of all the players, so dilation can be added between updates as a result
@vidak also if people.arent cc'ed , there could be lore drops every "night"
@zardoz03 wow!
I have been thinking about this some more.
I think that a hash emailed backwards and forwards may be unnecessary. What I think could be done is have almost human-readable commands sent in to the main server, and a set of data sent back to put into one's client.
Turn based, I think. The cycle for sending in commands and receiving a response from the server will be one day, 24 hours.