social.solarpunk.au

social.solarpunk.au

had a day dream about a game where you copy and paste some machine-generated information into an email to play some kind of really slow MMO

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Maybe a little program that receives the email, and then outputs another hash/code after the user has emailed in theirs?

And then the program sitting behind the email account schedules everyone's updates and releases a new hash every hour.

I think hourly updates would be good, just to keep everything nice and slow--not just for the experience of the human user, but also to prevent race conditions and other bizarre problems.

@vidak i would also take into acct time zones/working hours of all the players, so dilation can be added between updates as a result

@vidak also if people.arent cc'ed , there could be lore drops every "night"

I have been thinking about this some more.

I think that a hash emailed backwards and forwards may be unnecessary. What I think could be done is have almost human-readable commands sent in to the main server, and a set of data sent back to put into one's client.

Turn based, I think. The cycle for sending in commands and receiving a response from the server will be one day, 24 hours.