here is the current repo for BAGQUEST.BAS
it's actually a lot of fun noodling around in the commodore 64 emulator
the colour sets for simple background and foreground text output are just such wonderful hues~


@mdhughes ah yes, you're right
Let's hope that one day the game will grow to the point where we can tell whole stories about it 😉
https://crpgaddict.blogspot.com/2012/12/nethack-great-heist.html
i love getting hell jank with my commodore 64 colour statements
like yes, spittin' rhymes here:
PRINT CHR$(154);"STRING";PRINT CHR$(158);"JUST BEAUTIFUL"
@yrabbit well in this case there will not be much you can do either than portal into different bags and hoard them full of treasure...
you will be able to lock doors, and open them again with keys... have a lil pet goblin that moves around randomly
perhaps that can be a stretch quest for the next version of the game--something a little more interactive and interesting--this is kind of "proof of concept" territory right now xD xD
ho hum, half the trouble of making a little roguelike game is coming up with all the objects you'd rather like to have in the game
re: macabre, in hindsight
@mdhughes @screwtape i've always wanted to make an issue or two of a sweet BASIC listing compilation for the community--doubtless the last 30 years have seen some amazing new BASIC games created
re: macabre, in hindsight
@mdhughes @screwtape ah, i think you may have misunderstood what is meant to be happening in the game, quite a bit of it cannot be generated from constants, it is a sandbox game
these code listings are incredible though, i am going to study them very closely to see what gems they hold!
re: macabre, in hindsight
@mdhughes @screwtape perhaps it does not matter, but it would be a great deal simpler to me to have the names of the variables directly exposed to the player
this may cheapen the game a little, but i do understand what you're saying regarding:
10 DIM A(11)
20 LET A(1) = "BAG NAME #1"
30 FOR I=2 TO 11:LET A(I)=".":NEXT I
okay first step is we make a nice lil title card image for BAGQUEST.BAS
the really good thing about the commodore 64 now is it's recognisable aesthetic
so with a cool buncha asterisks you can make a simple title card for ur game ~
re: macabre, in hindsight
@screwtape @vidak Yeah, Thomas Kurtz; John Kemeny died back in '92.
But BASIC will live forever.
re: macabre, in hindsight
@screwtape i am attempting to answer the question of whether it would be better to use arrays of undefined type, or variables of string type to store maybe... 20 or so player objects
getting deep into the memory map of commodore BASIC 2.0
https://www.masswerk.at/nowgobang/2020/commodore-basic-variables
I pushed out a minor CSS/HTML fix to the death generator. It's now got a dark mode! It inherits it from your browser, so if your browser is set to dark mode (or your OS is, and your browser is respecting that), you'll get a darkmode Death Generator.

Viz the discussion of #memory and #programming and memories of Richard C. Waters' memory and programming,
I adopted Waters' #MIT #AI Memo on #Series for lispmoo2 (#MOO DSL in lisp).
https://lispy-gopher-show.itch.io/lispmoo2/devlog/835106/richard-waters-series-and-lispmoo2
#itch_io
I used it to solve #fizzbuzz in my first lazy experience ever. It's about 10% better than me using the loop facility. #lispGames #lisp #commonLisp
https://dspace.mit.edu/bitstream/handle/1721.1/6035/AIM-1082.pdf?sequence=2&isAllowed=y