ho hum, half the trouble of making a little roguelike game is coming up with all the objects you'd rather like to have in the game
@vidak
Let me guess - the other half is to anticipate reactions to absolutely every possible action with these objects? Like βEat the boot.βπ€£
@yrabbit well in this case there will not be much you can do either than portal into different bags and hoard them full of treasure...
you will be able to lock doors, and open them again with keys... have a lil pet goblin that moves around randomly
perhaps that can be a stretch quest for the next version of the game--something a little more interactive and interesting--this is kind of "proof of concept" territory right now xD xD
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Let's hope that one day the game will grow to the point where we can tell whole stories about it π
https://crpgaddict.blogspot.com/2012/12/nethack-great-heist.html