social.solarpunk.au

social.solarpunk.au

been having thoughts about bag quest

i think it would be particularly onerous to require the user to have to define each bag. i would like to prioritise actually playing the game.

to this end i may just RNG different distributions of the various items among the 10 different bags that you can have.

the problem with this particular course of action is that it leads to undefined behaviour--you simply won't know which bag you will be able to go into from which previous bag

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