social.solarpunk.au

social.solarpunk.au

had an epiphany while walking around

i will remove all punitive aspects to the next version of `uwu`, my series of lisp tamagotchi virtual pets

you will just accrue a high score, and it will have no easy upper limit.

the first step would be just start writing mini games. was thinking i could make it modular, so that loading a minigame would take just loading an AST.

my main problem with version 3 was the little monitor-esque neglect handling routine. it was waaaay too over-engineered. really i just should have made neglect a simple integer, instead of a system of flags... lmao...

anyway when you have worked on a project for a long time you kinda get confused and frustrated and mentally blocked. i think this new approach leads to more joy/excitement.
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