In case anyone wants to keep up with the #Freebooters podcast.
Playing games from the couch on a real PS2 again led me to an interesting thought. There’s generally no way, and no expectation of a way, to reset the console from the controller.
If you were going to switch game, you were going to be getting up to change the disc anyway, so what’s the point?
This led me to giving a “bad” game much more of a chance yesterday than I would have if I was on an emulator or something, because I could have just hit reset and changed to something else instantly. I ended up having some fun with it.
Anyway, no idea if this is bad or good. Just a bit of a flashback.
Some spacecraft I designed for a possible future game in the #StarCadre series. Imagine boarding missions aboard these ships. It's going to be a long time before I get around to that game, though. #gamedev #msdos #cga
I really like personal homepages and have quite a list of them bookmarked. I'll post one every week unless I fall behind this schedule. 😉 So here's Cool Personal Homepages #CPHP Vol. 51: "XTeddy" https://xteddy.org/
PS: @thomasadam is on the fediverse!
#SmallWeb #indieweb #homepage #blog
#screenshot #retrocomputing
The Godot 2025 showreel is out! We're so grateful for every submission, vote, and support from our community 💙
Josh Griffiths @joshsjunkdrawer, another non fan of Microsoft Recall, was determined to switch his desktop PC from Windows to a graphics and media heavy Linux setup. It took him seven months and half a dozen distros but he finally got there. And you won't believe what boring distro he ended up picking.
https://joshgriffiths.site/the-glorious-misadventures-of-a-linux-illiterate
Recently I released #Barbarians for #msdos, a simple strategy game about repelling a barbarian invasion in ancient times. This release was for the #DOSember Game Jam, a 3-month game jam for MS-DOS preceding the month-long DOSember streaming event for 2025. The rules stated that picking up "abandoned projects" was allowed, and Barbarians for MS-DOS was a project I'd put aside at the end of 2024; the jam was the perfect time to pick it up again. https://cyningstan.itch.io/barbarians-dos #gamedev
@mdhughes that's a good idea!
Thinkin' about the BASIC galaxy simulator again.
I think I will go with the method that uses the most memory--a big array that holds the state of the galaxy.
The other technique I know of is to have a function that one can traverse backwards and forwards, without holding any state at all.
I like that particular method because it is very slow to compute on the Commodore 64, which simulates the time scales of space flight that I wanted to achieve.
But I won't choose that method. The big array method it is.

