social.solarpunk.au

social.solarpunk.au

vidak | @vidak@social.solarpunk.au

# LOCATION

The unceded, stolen land of the Whadjuk people of the Noongar nation. Always was, always will be, Aboriginal land!!

# QUOTATIONS

You are braver than you believe, stronger than you seem, and smarter than you think. ~winnie-the-pooh

In case anyone wants to keep up with the podcast.

@freebooters.uk

Playing games from the couch on a real PS2 again led me to an interesting thought. There’s generally no way, and no expectation of a way, to reset the console from the controller.

If you were going to switch game, you were going to be getting up to change the disc anyway, so what’s the point?

This led me to giving a “bad” game much more of a chance yesterday than I would have if I was on an emulator or something, because I could have just hit reset and changed to something else instantly. I ended up having some fun with it.

Anyway, no idea if this is bad or good. Just a bit of a flashback.

Some spacecraft I designed for a possible future game in the series. Imagine boarding missions aboard these ships. It's going to be a long time before I get around to that game, though.

An armed merchant ship. The bridge is to the left, and the "pods" above and below the central corridor are a crew quarters pod and three cargo pods. Towards the rear is a meeting room and the engines. The bridge needs more decoration. A lightly armed ship with some cargo space and some empty rooms awaiting a purpose. To the left is the rear of the ship, with engines and cargo bay. At the top, left of centre, is the crew quarters. The projecting sections at the sides of the ship (top and bottom of the plan) are the turrets with seats for the gunners. Ahead of this is a meeting room, and on the right is the bridge. A heavily armed starship with four turrets. At the top is the bridge. Forward left and right are the turrets and room for the gunners. Straddling the central corridor are the crew quarters. Between the engines at the bottom are a meeting room on the left, and a cargo bay to the right.

by @/mako.micropress (IG), bought at common room

a sticker that says: may we return to our roots so violently destroyed by imperialists colonizers and fascists

Have you sent a file by infrared?

I really like personal homepages and have quite a list of them bookmarked. I'll post one every week unless I fall behind this schedule. 😉 So here's Cool Personal Homepages Vol. 51: "XTeddy" https://xteddy.org/

PS: @thomasadam is on the fediverse!


Screenshot of the website under xteddy.org

*deinterlaces u*

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La mia Luna, quasi triste, malinconica, pochi minuti, attimi, per poi sparire dietro...nuvole grigie, nere, avvolta solo dal silenzio.

you have a seat on the council but we do not grant you the rank of shitposter

The Godot 2025 showreel is out! We're so grateful for every submission, vote, and support from our community 💙

https://www.youtube.com/watch?v=7ZwEmxihlw4

Josh Griffiths @joshsjunkdrawer, another non fan of Microsoft Recall, was determined to switch his desktop PC from Windows to a graphics and media heavy Linux setup. It took him seven months and half a dozen distros but he finally got there. And you won't believe what boring distro he ended up picking.

https://joshgriffiths.site/the-glorious-misadventures-of-a-linux-illiterate

Recently I released for , a simple strategy game about repelling a barbarian invasion in ancient times. This release was for the Game Jam, a 3-month game jam for MS-DOS preceding the month-long DOSember streaming event for 2025. The rules stated that picking up "abandoned projects" was allowed, and Barbarians for MS-DOS was a project I'd put aside at the end of 2024; the jam was the perfect time to pick it up again. https://cyningstan.itch.io/barbarians-dos

A screenshot from the recently released Barbarians for MS-DOS. It uses a similar layout to the versions ZX Spectrum and some Psion pocket computers. A central main map is surrounded by various information panels: on the left, information about the empire as a whole, on the right, information about the last referenced map square, and underneath, the game's name and a one-line prompt and menu display.

how some of you browse fedi

a white rat using a computer

@mdhughes that's a good idea!

Thinkin' about the BASIC galaxy simulator again.

I think I will go with the method that uses the most memory--a big array that holds the state of the galaxy.

The other technique I know of is to have a function that one can traverse backwards and forwards, without holding any state at all.

I like that particular method because it is very slow to compute on the Commodore 64, which simulates the time scales of space flight that I wanted to achieve.

But I won't choose that method. The big array method it is.

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