just registered for FSF40
It’s good to be programming again.
I’ve been adding some small quality-of-life features to my Common Lisp osm-dm
library.
I’ve also started writing a new OpenStreetMap-related program (in Common Lisp, as usual). It’s mostly for my own benefit, but I hope it will also be generally useful. I’ve poured in around 6 hours over three days so far, and got myself a MVP/MWP early this morning.
(Both projects are private repos. I’ll release them under the AGPL when they’re ready for prime time.)
Somehow I didn't know about the Ninja Gaiden Trilogy for #SNES which had the original #NES Ninja Gaiden games with more color depth added to the graphics and music and audio adapted to the SNES, so digital samples rather than bleeps and bloops. The gameplay seems identical which is easy enough to do since the SNES CPU is a superset of the NES CPU and backwards compatible and the screen resolution is about the same.



Reading Atari Basics/Insight newsletter, I find I missed out on this:
https://archive.org/details/ataribooks-the-creative-atari
Collection of Atari snippets from Creative Computing, like the Compute!'s Book of Atari 1-n, but not spiral-bound.
#atari #retrocomputing

@akkartik would you like to be an admin?
@akkartik I manually approved your account xD
Still waiting back from SDF, this is one of their VPSs that I rent from them
My sister was saying how her electricity was so cheap because their small town has a big solar power station, and that they have a herd of goats around the solar panels to cut the grass, and they posted the dog that herds the goats loves visitors and treats.
And I thought this was #solarpunk as heck.
Join us on ssh lcm3b2@bitzone.sdf.org in 'com' from the Vintage Computer Festival MidWest today! The login user is 'guest'



@vidak
Let me add my comment here.
https://basiclang.solarpunk.au/d/1-something-im-working-on-in-tiny-basic
40 LET A(B,C)=0REM Make every playfield space blank.
Can we add a space before the 'REM'? I've noticed a lot of the 80s BASIC magazines assume spaces are precious. But maybe we don't need to?
@50htz yeah I gotta do that...
Spacetime boxes and #NicCLIM #gamedev : An ordeal #devlog #commonLisp
https://screwlisp.small-web.org/lispgames/spacetime-boxes-nicclim/
I made a gamedev-my-NicCLIM-oriented spacetime-box class to try and figure upon Olum's stuff. I got tied up making two spacetime boxes, then making one spacetime-box every neighbor of the other, which was a huge problem actually. It seemed to be working at the end. Skip quickly to the extensive and far-ranging if poorly-named conclusions.

https://basiclang.solarpunk.au/
i made a forum about the BASIC programming language