social.solarpunk.au

social.solarpunk.au

vidak | @vidak@social.solarpunk.au

# LOCATION

The unceded, stolen land of the Whadjuk people of the Noongar nation. Always was, always will be, Aboriginal land!!

# QUOTATIONS

You are braver than you believe, stronger than you seem, and smarter than you think. ~winnie-the-pooh

eye contact

me at the indigenous sovereignty rally recently.

sensitive media
vidak giving criminal side-eye.

It’s good to be programming again.

I’ve been adding some small quality-of-life features to my Common Lisp osm-dm library.

I’ve also started writing a new OpenStreetMap-related program (in Common Lisp, as usual). It’s mostly for my own benefit, but I hope it will also be generally useful. I’ve poured in around 6 hours over three days so far, and got myself a MVP/MWP early this morning.

(Both projects are private repos. I’ll release them under the AGPL when they’re ready for prime time.)

#contraCodes

Somehow I didn't know about the Ninja Gaiden Trilogy for which had the original Ninja Gaiden games with more color depth added to the graphics and music and audio adapted to the SNES, so digital samples rather than bleeps and bloops. The gameplay seems identical which is easy enough to do since the SNES CPU is a superset of the NES CPU and backwards compatible and the screen resolution is about the same.

a cut scene from Ninja Gaiden with a woman saying, "Shhh. Don't make so much noise... I've got a favor to" A screenshot of the gameplay from Ninja Gaiden, with Ryu running. Game select screen showing all three games with the third game selected.

Reading Atari Basics/Insight newsletter, I find I missed out on this:
https://archive.org/details/ataribooks-the-creative-atari

Collection of Atari snippets from Creative Computing, like the Compute!'s Book of Atari 1-n, but not spiral-bound.

The Creative Atari
<venus de milo, being pixelated>
Edited by David Small, Sandy Small, and George Blank

@akkartik would you like to be an admin?

@akkartik I manually approved your account xD

Still waiting back from SDF, this is one of their VPSs that I rent from them

My sister was saying how her electricity was so cheap because their small town has a big solar power station, and that they have a herd of goats around the solar panels to cut the grass, and they posted the dog that herds the goats loves visitors and treats.

And I thought this was as heck.

Join us on ssh lcm3b2@bitzone.sdf.org in 'com' from the Vintage Computer Festival MidWest today! The login user is 'guest'

a list of remote systems in an ascii menu a stack of remote systems The running remote systems at Interim Computer Museum

Now what are they doing??

Told you these things were forming a cult.

Six Macintosh SEs (three SEs, and three SE/30s) arranged in a hexagonal pattern around another SE logic board in the centre

@akkartik @50htz okay just emailed them

WinPolis (1995)

@vidak
Let me add my comment here.

https://basiclang.solarpunk.au/d/1-something-im-working-on-in-tiny-basic

40 LET A(B,C)=0REM Make every playfield space blank.

Can we add a space before the 'REM'? I've noticed a lot of the 80s BASIC magazines assume spaces are precious. But maybe we don't need to?

@akkartik @50htz I think ports 465 and 587 are currently blocked. Will email SDF in the morning 🌄🌞

@50htz yeah I gotta do that...

okay it's back up uwu

i putted it on facebook and the poor thing fell over : ( ha

Spacetime boxes and : An ordeal

https://screwlisp.small-web.org/lispgames/spacetime-boxes-nicclim/

I made a gamedev-my-NicCLIM-oriented spacetime-box class to try and figure upon Olum's stuff. I got tied up making two spacetime boxes, then making one spacetime-box every neighbor of the other, which was a huge problem actually. It seemed to be working at the end. Skip quickly to the extensive and far-ranging if poorly-named conclusions.


NIC> (split-by-level *k*)
((((0 0 -1) ((BAR) (BAR) (BAR) (BAR) (BAR) (BAR) (BAR)))
  ((0 1 -1) ((BAR) (BAR) (BAR) (BAR) (BAR) (BAR) (BAR)))
  ((0 2 -1) ((BAR) (BAR) (BAR) (BAR) (BAR) (BAR) (BAR)))
  ((0 3 -1) ((BAR) (BAR) (BAR) (BAR) (BAR) (BAR) (BAR)))
  ((0 4 -1) ((BAR) (BAR) (BAR) (BAR) (BAR) (BAR) (BAR)))
  ((0 5 -1) ((BAR) (BAR) (BAR) (BAR) (BAR) (BAR) (BAR))))
 (((0 0 0) ((BAR) (BAR) (BAR) (BAR) (BAR) (BAR) (BAR)))
  ((0 1 0) ((BAR) (FOO) (FOO) (FOO) (FOO) (FOO) (BAR)))
  ((0 2 0) ((BAR) (FOO) (FOO) (FOO) (FOO) (FOO) (BAR)))
  ((0 3 0) ((BAR) (FOO) (FOO) (FOO) (FOO) (FOO) (BAR)))
  ((0 4 0) ((BAR) (FOO) (FOO) (FOO) (FOO) (FOO) (BAR)))
  ((0 5 0) ((BAR) (BAR) (BAR) (BAR) (BAR) (BAR) (BAR))))
 (((0 0 1) ((BAR) (BAR) (BAR) (BAR) (BAR) (BAR) (BAR)))
  ((0 1 1) ((BAR) (BAR) (BAR) (BAR) (BAR) (BAR) (BAR)))
  ((0 2 1) ((BAR) (BAR) (BAR) (BAR) (BAR) (BAR) (BAR)))
  ((0 3 1) ((BAR) (BAR) (BAR) (BAR) (BAR) (BAR) (BAR)))
  ((0 4 1) ((BAR) (BAR) (BAR) (BAR) (BAR) (BAR) (BAR)))
  ((0 5 1) ((BAR) (BAR) (BAR) (BAR) (BAR) (BAR) (BAR)))))
NIC>

https://basiclang.solarpunk.au/

i made a forum about the BASIC programming language

»