@alex this is so correct
Last week I released fully documented source code for Elite on the Commodore 64.
I've now added this version to my https://elite.bbcelite.com website, where the source code is syntax-coloured, cross-referenced, indexed and categorised.
It fits in nicely with the seven other Elite sources on there!
My next task is to write about 10 deep dives into the unique aspects of C64 Elite, linking to the relevant bits of code on the website so you can follow along.
Then I'll move on to the Apple II version, which is the only version of 6502 Elite that I haven't yet analysed.
Going for the full house! 🙂
A new release of the LM-3 Lisp Machine System is in the works.
#lispyGopher #climate 000UTC Wednesday ("Tuesday night") #archived
https://archives.anonradio.net/202412110000_screwtape.mp3
https://climatejustice.social/@kentpitman/111880896393894911
@kentpitman
Ask what your priorities are, not what's new
https://climatejustice.social/@kentpitman/111915846221330649
The reState Of The #Gopher phosts
gopher://aussies.space/0/~freet/phlog/2024-02-11.3In_Defence_of_UMN_Gopher.txt
Also #softwareFailure (and #veilid )
#AI #LambdaCore #visualNovelArtists
#Music https://diode.zone/c/fstateaudio/videos
#unix_surrealism https://lemmy.sdf.org/c/unix_surrealism

Found on slrpnk.net

And we are live! This VM/OS related blog post talks about how I plan on implementing sandboxes for filesystem access. This will let me write tooling intended to support VM/OS for VM/OS itself even in its nascent state.
https://falvotech.com/tmp-blog/20241210.html
Enjoy!
(And, shameless plug -- if you like where this project is going, perhaps you might want to help chip in while I am looking for gainful employment? You can do so at my Ko-Fi page! Many thanks!!)
Finished doom shareware for doom's 31st birthday.
i need to go back to exwm
i just can't do desktop environments
slight digression but thunderbird fills me with a volcanic rage
8G of RAM should be enough for anyone, i am sick of all this bloat!
eventually i will have to purchase a better workstation
MiniDisc player arrived today. I've only got one MiniDisc at the moment, so naturally I'm burning a compilation of Waveshaper's singles to test it out.
Happy DEC-10 day! This year to support our 36bit efforts we’ve introduced SDF Hot Sauce as a fundraiser item.


#LispyGopherClimate #podcast https://archives.anonradio.net/202412110000_screwtape.mp3
@sacha #live again!
Join us in #lambdaMOO too!
telnet lambda.moo.mud.org 8888
co guest
@join screwtape
#emacsconf retrospective
#lispCurse little known real history & @fosskers transducers
https://toobnix.org/w/jCRwg62JJx2Bxt7RD6Yn7z
@kickingVegas #casual
https://toobnix.org/w/5vCCqXFtWJ3EK7W3HKPRUD
edrx #eevel
https://toobnix.org/w/6odX1p46GQ3XnnRPedgWRr
http://anggtwu.net/index.html#eev
+
My #mcclim #beginners cont. #commonLisp + @mdhughes
+
#Lisp machine revolution @amszmidt

some of the best sysadmins on the entire planet are here on the fedi
and we're so down on ourselves all the time
i see you! you got dis!
Lispy gopher climate #podcast coming up in two hours (at 000UTC Wednesday, aka Tuesday night for many).
https://anonradio.net/
Building a date prompt from my conference talk #mcclim #commonLisp
Hooking that to an #emacs #hook, my workaround.
Drawing inspiration from @kickingvegas' #casual (#emacsconf)
#lispCurse and @fosskers' transducers ; the little known counter-narrative evolution of the #lisp curse
Lisp Machine Revolution @amszmidt looking for #HDL + lisp collaborators.
#eevel mode ?
just got approved for membership at spectra.video (:
https://spectra.video/a/vidak/video-channels
this will be my new peertube home (:
56 years ago! It all started here: It's December 9, 1968, and Douglas Engelbart is about to showcase the world’s first personal, networked, computer — as a live demo. It’s the computing equivalent of a high-wire trapeze act with no net. https://cybercultural.com/p/1968-the-mother-of-all-demos/ #ComputerHistory
Being unemployed has really shown me how much having a job has been holding me back from my true calling: posting
Unreal and Unity are machines for taking simple, 2D, tile-based games and turning them into 1.5 GB+ games that require a 3D accelerated GPU to run